Modern Lawfare: Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth
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Modern Lawfare : Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth. / Renic, Neil Christopher.
In: Global Studies Quarterly, Vol. 2, No. 1, 2022, p. 1-11.Research output: Contribution to journal › Journal article › Research › peer-review
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TY - JOUR
T1 - Modern Lawfare
T2 - Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth
AU - Renic, Neil Christopher
PY - 2022
Y1 - 2022
N2 - The changing character of armed conflict, combined with the transformation of the global media landscape, has fundamentally altered the experience of war for Western audiences. Although physically distanced from its cost to a historicallyunprecedented degree, the virtual proximity of the average citizen to war has never been closer. Military first-person shooter (FPS) gaming is a critical component of this dynamic, functioning as the principle means through which to consume and interact with war for a large and growing segment of the population. This influence is problematic. Although exceptions exist, military FPSs typically both reflect and sustain the “war is hell” myth: a conviction, reinforced through interactive gameplay, that the rules of war cannot, and indeed should not, apply to the battlefield. We argue that a more complete and nuanced integration of the laws of war into this medium would help shift popular understandings of armed conflict, and the legal restraintsimposed on it, in a more positive direction and, at the same time, allow game designers to better fulfil their commitment to a“realistic” depiction of the battlefield
AB - The changing character of armed conflict, combined with the transformation of the global media landscape, has fundamentally altered the experience of war for Western audiences. Although physically distanced from its cost to a historicallyunprecedented degree, the virtual proximity of the average citizen to war has never been closer. Military first-person shooter (FPS) gaming is a critical component of this dynamic, functioning as the principle means through which to consume and interact with war for a large and growing segment of the population. This influence is problematic. Although exceptions exist, military FPSs typically both reflect and sustain the “war is hell” myth: a conviction, reinforced through interactive gameplay, that the rules of war cannot, and indeed should not, apply to the battlefield. We argue that a more complete and nuanced integration of the laws of war into this medium would help shift popular understandings of armed conflict, and the legal restraintsimposed on it, in a more positive direction and, at the same time, allow game designers to better fulfil their commitment to a“realistic” depiction of the battlefield
U2 - 10.1093/isagsq/ksab045
DO - 10.1093/isagsq/ksab045
M3 - Journal article
VL - 2
SP - 1
EP - 11
JO - Global Studies Quarterly
JF - Global Studies Quarterly
SN - 2634-3797
IS - 1
ER -
ID: 374393397