Modern Lawfare: Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth

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Standard

Modern Lawfare : Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth. / Renic, Neil Christopher.

I: Global Studies Quarterly, Bind 2, Nr. 1, 2022, s. 1-11.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Renic, NC 2022, 'Modern Lawfare: Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth', Global Studies Quarterly, bind 2, nr. 1, s. 1-11. https://doi.org/10.1093/isagsq/ksab045

APA

Renic, N. C. (2022). Modern Lawfare: Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth. Global Studies Quarterly, 2(1), 1-11. https://doi.org/10.1093/isagsq/ksab045

Vancouver

Renic NC. Modern Lawfare: Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth. Global Studies Quarterly. 2022;2(1):1-11. https://doi.org/10.1093/isagsq/ksab045

Author

Renic, Neil Christopher. / Modern Lawfare : Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth. I: Global Studies Quarterly. 2022 ; Bind 2, Nr. 1. s. 1-11.

Bibtex

@article{2a87d1d2e3d44480806c197474a054be,
title = "Modern Lawfare: Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth",
abstract = "The changing character of armed conflict, combined with the transformation of the global media landscape, has fundamentally altered the experience of war for Western audiences. Although physically distanced from its cost to a historicallyunprecedented degree, the virtual proximity of the average citizen to war has never been closer. Military first-person shooter (FPS) gaming is a critical component of this dynamic, functioning as the principle means through which to consume and interact with war for a large and growing segment of the population. This influence is problematic. Although exceptions exist, military FPSs typically both reflect and sustain the “war is hell” myth: a conviction, reinforced through interactive gameplay, that the rules of war cannot, and indeed should not, apply to the battlefield. We argue that a more complete and nuanced integration of the laws of war into this medium would help shift popular understandings of armed conflict, and the legal restraintsimposed on it, in a more positive direction and, at the same time, allow game designers to better fulfil their commitment to a“realistic” depiction of the battlefield",
author = "Renic, {Neil Christopher}",
year = "2022",
doi = "10.1093/isagsq/ksab045",
language = "English",
volume = "2",
pages = "1--11",
journal = "Global Studies Quarterly",
issn = "2634-3797",
publisher = "Oxford University Press",
number = "1",

}

RIS

TY - JOUR

T1 - Modern Lawfare

T2 - Exploring the Relationship between Military First-Person Shooter Video Games and the “War is Hell” Myth

AU - Renic, Neil Christopher

PY - 2022

Y1 - 2022

N2 - The changing character of armed conflict, combined with the transformation of the global media landscape, has fundamentally altered the experience of war for Western audiences. Although physically distanced from its cost to a historicallyunprecedented degree, the virtual proximity of the average citizen to war has never been closer. Military first-person shooter (FPS) gaming is a critical component of this dynamic, functioning as the principle means through which to consume and interact with war for a large and growing segment of the population. This influence is problematic. Although exceptions exist, military FPSs typically both reflect and sustain the “war is hell” myth: a conviction, reinforced through interactive gameplay, that the rules of war cannot, and indeed should not, apply to the battlefield. We argue that a more complete and nuanced integration of the laws of war into this medium would help shift popular understandings of armed conflict, and the legal restraintsimposed on it, in a more positive direction and, at the same time, allow game designers to better fulfil their commitment to a“realistic” depiction of the battlefield

AB - The changing character of armed conflict, combined with the transformation of the global media landscape, has fundamentally altered the experience of war for Western audiences. Although physically distanced from its cost to a historicallyunprecedented degree, the virtual proximity of the average citizen to war has never been closer. Military first-person shooter (FPS) gaming is a critical component of this dynamic, functioning as the principle means through which to consume and interact with war for a large and growing segment of the population. This influence is problematic. Although exceptions exist, military FPSs typically both reflect and sustain the “war is hell” myth: a conviction, reinforced through interactive gameplay, that the rules of war cannot, and indeed should not, apply to the battlefield. We argue that a more complete and nuanced integration of the laws of war into this medium would help shift popular understandings of armed conflict, and the legal restraintsimposed on it, in a more positive direction and, at the same time, allow game designers to better fulfil their commitment to a“realistic” depiction of the battlefield

U2 - 10.1093/isagsq/ksab045

DO - 10.1093/isagsq/ksab045

M3 - Journal article

VL - 2

SP - 1

EP - 11

JO - Global Studies Quarterly

JF - Global Studies Quarterly

SN - 2634-3797

IS - 1

ER -

ID: 374393397