I Play Roles, Therefore I Am: Placing Larp in a Borader Cultural Perspective
Publikation: Bidrag til bog/antologi/rapport › Bidrag til bog/antologi › Formidling
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I Play Roles, Therefore I Am : Placing Larp in a Borader Cultural Perspective. / Sandvik, Kjetil; Waade, Anne Marit.
Lifelike. red. / Jesper Donnis; Morten Gade; Lise Thorup. København : Projektgruppen KP07, 2007. s. 237-244.Publikation: Bidrag til bog/antologi/rapport › Bidrag til bog/antologi › Formidling
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TY - CHAP
T1 - I Play Roles, Therefore I Am
T2 - Placing Larp in a Borader Cultural Perspective
AU - Sandvik, Kjetil
AU - Waade, Anne Marit
PY - 2007
Y1 - 2007
N2 - The attention paid to live-action role-playing and other forms of leisure role-playing has exploded over the past few years, both due to the fact that the role-playing community continues to attract a lot of new members, the fact that role-playing as a creative, self-organizing and self-reflecting activity is getting an increasingly growing attention from the media, and the fact that educators, teachers, and development consultants have discovered the potential inherent in role-playing, both as an idea and a strategy. In this essay, we place leisure role-playing in a broader perspective, not only in relation to actual phenomena in mediatized popular culture (such as computer games) or to storytelling in organizations, but also in relation to role-playing as a tradition and theoretical consideration within education, theatre, and the social sciences. The points and discussions are based on our book Rollespil - i æstetisk, pædagogisk og kulturel sammenhæng (2006), which is the first Danish academic anthology on role-playing as an aesthetic, educational, and cultural phenomenon.
AB - The attention paid to live-action role-playing and other forms of leisure role-playing has exploded over the past few years, both due to the fact that the role-playing community continues to attract a lot of new members, the fact that role-playing as a creative, self-organizing and self-reflecting activity is getting an increasingly growing attention from the media, and the fact that educators, teachers, and development consultants have discovered the potential inherent in role-playing, both as an idea and a strategy. In this essay, we place leisure role-playing in a broader perspective, not only in relation to actual phenomena in mediatized popular culture (such as computer games) or to storytelling in organizations, but also in relation to role-playing as a tradition and theoretical consideration within education, theatre, and the social sciences. The points and discussions are based on our book Rollespil - i æstetisk, pædagogisk og kulturel sammenhæng (2006), which is the first Danish academic anthology on role-playing as an aesthetic, educational, and cultural phenomenon.
KW - Faculty of Humanities
KW - live rollespil
KW - æstetik
KW - kultur
KW - pædagogik
KW - Rollespl i æstetisk, pædagogisk og kulturel sammenhæng
KW - live role playing games
KW - aesthetics
KW - culture
KW - education
M3 - Book chapter
SN - 978-87-989377-1-5
SP - 237
EP - 244
BT - Lifelike
A2 - Donnis, Jesper
A2 - Gade, Morten
A2 - Thorup, Lise
PB - Projektgruppen KP07
CY - København
ER -
ID: 1913764